Lobbying organisation

Entertainment Software Association of Canada

29 meetings with public office holders, Jul 15, 2025 to May 14, 2026.

210 meetings on record since 2009, their first on record.

Meetings over time

  • Jul 2025: 1 meeting, with Claude DeBellefeuille
  • Aug 2025: 3 meetings, with Connor Fisher, Manuela Tomic, Dakota Burgin
  • Sep 2025: 0 meetings
  • Oct 2025: 13 meetings, with Yasir Naqvi, Rachael Thomas, Martin Champoux, Connor Fisher, Brett Szmul
  • Nov 2025: 0 meetings
  • Dec 2025: 0 meetings
  • Jan 2026: 0 meetings
  • Feb 2026: 1 meeting, with Connor Fisher, Darren Choi
  • Mar 2026: 0 meetings
  • Apr 2026: 4 meetings, with Fares Al Soud, Wade Chang, Marc Miller, Tao Fei, Jill McKnight
  • May 2026: 7 meetings, with Duncan Tooley, Blair McMurren, Isabelle Mondou, Jennifer Miller, Fares Al Soud
Jul 2025peak 13 in a monthMay 2026

Hover or focus a month to see who was met.

What they lobby about

The registry's own subject categories, chosen by the lobbyist on each filing. Each one opens its own page.

Who they met

Conservative1 met · 1 meeting
Not in Arena's member list17 met · 21 meetings
  • Connor Fisher
  • Brett Szmul
  • Darren Choi
  • Alexandra Dostal
  • Blair McMurren
  • Dakota Burgin
  • Duncan Tooley
  • Isabelle Mondou
  • Jennifer Miller
  • Joël Raby Fernandes
  • Joseph Leong
  • Juan David Gonzalez Camacho
  • Manuela Tomic
  • Mark Schaan
  • Miles Wu
  • Sébastien Aubertin-Giguère
  • Tao Fei

House of Commons (13) · Canadian Heritage (PCH) (10) · Employment and Social Development Canada (ESDC) (4) · Innovation, Science and Economic Development Canada (ISED) (3) · Privy Council Office (PCO) (2) · Justice Canada (JC) (1)

In their own words

  • Online Safety - Ensuring decision makers are aware of the video game industry's shared commitment to online trust and safety in advance of the introduction of online safety legislation. This includes educating government on the plethora of activities undertaken by video game publishers and console makers to promote civility, build community, and incentivize positive behavior, as well as implementing leading-edge technologies, detection methods and practices to combat toxic behavior, while equipping players with information and tools on how to keep their environments as safe as possible. (Consumer Issues, Public Safety).
  • Engage with government on the implementation of the Investment in Canada Act (ICA), as necessary to ensure Canada remains a top destination for foreign direct investment in the video game industry. This includes any regulations resultant from the passing of Bill C-34, An Act To Amend the Investment in Canada Act, that may impact the sector. (Economic Development).
  • Right-to-Repair – Exclude video game consoles from repair exceptions under the Copyright Act to protect TPMs and prevent security risks (including implementation of C-244).

Meetings from the Commissioner of Lobbying of Canada. Canada does not require lobbyists to disclose what they spend, so there is no lobbying budget to report here — only the meetings they filed.